Source:
  crossfire: (try "crossfire -v")
    Frank Tore Johansen (frankj@ifi.uio.no)
    _Lots_ of additions, improvements, bugfixes, patches, etc, by:
      kjetilho@ifi.uio.no
      tvangod@ecst.csuchico.edu
      elmroth@cd.chalmers.se
      dougal.scott@fcit.monash.edu.au
      wchuang@athena.mit.edu
      ftww@cs.su.oz.au
      jorgens@flipper.pvv.unit.no
      c.blackwood@rdt.monash.edu.au
      jtraub+@cmu.edu
      rgg@aaii.oz.au
      eanders+@cmu.edu
      eneq@Prag.DoCS.UU.SE
      Jarkko.Sonninen@lut.fi
      kholland@sunlab.cit.cornell.edu
      vick@bern.docs.uu.se (Mikael Lundgren)
      mol@meryl.csd.uu.se (Mikael Olsson)
      haatanen@cc.lut.fi (Tero Haatanen)
      ylitalo@student.docs.uu.se (Lasse Ylitalo)
      anipa@pulmunen.cs.tut.fi (Niilo Neuvo)
      mta@modeemi.cs.tut.fi (Markku J{rvinen)
      master@cats.UCSC.EDU (Mark Wedel)
      meunier@inf.enst.fr (Sylvain Meunier)
      jfosback@darmok.uoregon.edu (Jason Fosback)
      cedman@capitalist.princeton.edu (Carl Edman)
      henrich@crh.cl.msu.edu (Charles Henrich)
  crossclient:
    Frank Tore Johansen
  crossedit
    Petri Heinila and Jarkko Sonninen.
  xbmtobdf.c and shstr.c:
    Kjetil Torgrim Homme

Documentation and spoilers:
  General documentation on playing and getting started:
    Tyler Van Gorder (tvangod@ecst.csuchico.edu)
  spoiler.ps:
    Lars Henrik Olafsen (larso@ifi.uio.no)
  Spell-documentation:
    Chris Carpinello (chrisc@cs.odu.edu)

Graphics:
  Vidar Lund (vidarl@ifi.uio.no) [Did all the *cool* graphics]
  Frank Tore Johansen
  wchuang@athena.mit.edu
  Oeystein Tvedten
  Kjetil Torgrim Homme
  Christian Berg
  Stig Rune Kristoffersen (iconified window)
  Asbjorn Bjornstad
  And countless more by now...
  (if you have any 24x24 bitmaps you want to contribute with, mail them to me.)

There are also countless bugtesters around in Usenet/Internet who also
deserve due credits...

The maps are which can be retrieved from ftp.ifi.uio.no are made by
various people.  Unfortunately the quality varies alot.
I`ll compile a set of good maps to distribute along with the source
(not separatedly like now) sometime later (like when posting to
comp.sources.games).
Credits for the different maps can usually be found on signs, books, or
similar items in the maps, usually at the start of an area.
