View Javadoc

1   /**
2    * Licensed to the Apache Software Foundation (ASF) under one
3    * or more contributor license agreements.  See the NOTICE file
4    * distributed with this work for additional information
5    * regarding copyright ownership.  The ASF licenses this file
6    * to you under the Apache License, Version 2.0 (the
7    * "License"); you may not use this file except in compliance
8    * with the License.  You may obtain a copy of the License at
9    *
10   *     http://www.apache.org/licenses/LICENSE-2.0
11   *
12   * Unless required by applicable law or agreed to in writing, software
13   * distributed under the License is distributed on an "AS IS" BASIS,
14   * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
15   * See the License for the specific language governing permissions and
16   * limitations under the License.
17   */
18  package org.apache.hadoop.hbase.master.balancer;
19  
20  import java.util.ArrayList;
21  import java.util.Arrays;
22  import java.util.Collections;
23  import java.util.HashMap;
24  import java.util.List;
25  import java.util.Map;
26  import java.util.NavigableMap;
27  import java.util.Random;
28  import java.util.TreeMap;
29  
30  import org.apache.commons.logging.Log;
31  import org.apache.commons.logging.LogFactory;
32  import org.apache.hadoop.hbase.classification.InterfaceAudience;
33  import org.apache.hadoop.hbase.HBaseIOException;
34  import org.apache.hadoop.hbase.HBaseInterfaceAudience;
35  import org.apache.hadoop.hbase.HRegionInfo;
36  import org.apache.hadoop.hbase.ServerName;
37  import org.apache.hadoop.hbase.TableName;
38  import org.apache.hadoop.hbase.master.RegionPlan;
39  
40  import com.google.common.collect.MinMaxPriorityQueue;
41  
42  /**
43   * Makes decisions about the placement and movement of Regions across
44   * RegionServers.
45   *
46   * <p>Cluster-wide load balancing will occur only when there are no regions in
47   * transition and according to a fixed period of a time using {@link #balanceCluster(Map)}.
48   *
49   * <p>Inline region placement with {@link #immediateAssignment} can be used when
50   * the Master needs to handle closed regions that it currently does not have
51   * a destination set for.  This can happen during master failover.
52   *
53   * <p>On cluster startup, bulk assignment can be used to determine
54   * locations for all Regions in a cluster.
55   *
56   * <p>This classes produces plans for the 
57   * {@link org.apache.hadoop.hbase.master.AssignmentManager} to execute.
58   */
59  @InterfaceAudience.LimitedPrivate(HBaseInterfaceAudience.CONFIG)
60  public class SimpleLoadBalancer extends BaseLoadBalancer {
61    private static final Log LOG = LogFactory.getLog(SimpleLoadBalancer.class);
62    private static final Random RANDOM = new Random(System.currentTimeMillis());
63  
64    private RegionInfoComparator riComparator = new RegionInfoComparator();
65    private RegionPlan.RegionPlanComparator rpComparator = new RegionPlan.RegionPlanComparator();
66  
67  
68    /**
69     * Stores additional per-server information about the regions added/removed
70     * during the run of the balancing algorithm.
71     *
72     * For servers that shed regions, we need to track which regions we have already
73     * shed. <b>nextRegionForUnload</b> contains the index in the list of regions on
74     * the server that is the next to be shed.
75     */
76    static class BalanceInfo {
77  
78      private final int nextRegionForUnload;
79      private int numRegionsAdded;
80  
81      public BalanceInfo(int nextRegionForUnload, int numRegionsAdded) {
82        this.nextRegionForUnload = nextRegionForUnload;
83        this.numRegionsAdded = numRegionsAdded;
84      }
85  
86      int getNextRegionForUnload() {
87        return nextRegionForUnload;
88      }
89  
90      int getNumRegionsAdded() {
91        return numRegionsAdded;
92      }
93  
94      void setNumRegionsAdded(int numAdded) {
95        this.numRegionsAdded = numAdded;
96      }
97    }
98  
99    /**
100    * Generate a global load balancing plan according to the specified map of
101    * server information to the most loaded regions of each server.
102    *
103    * The load balancing invariant is that all servers are within 1 region of the
104    * average number of regions per server.  If the average is an integer number,
105    * all servers will be balanced to the average.  Otherwise, all servers will
106    * have either floor(average) or ceiling(average) regions.
107    *
108    * HBASE-3609 Modeled regionsToMove using Guava's MinMaxPriorityQueue so that
109    *   we can fetch from both ends of the queue.
110    * At the beginning, we check whether there was empty region server
111    *   just discovered by Master. If so, we alternately choose new / old
112    *   regions from head / tail of regionsToMove, respectively. This alternation
113    *   avoids clustering young regions on the newly discovered region server.
114    *   Otherwise, we choose new regions from head of regionsToMove.
115    *
116    * Another improvement from HBASE-3609 is that we assign regions from
117    *   regionsToMove to underloaded servers in round-robin fashion.
118    *   Previously one underloaded server would be filled before we move onto
119    *   the next underloaded server, leading to clustering of young regions.
120    *
121    * Finally, we randomly shuffle underloaded servers so that they receive
122    *   offloaded regions relatively evenly across calls to balanceCluster().
123    *
124    * The algorithm is currently implemented as such:
125    *
126    * <ol>
127    * <li>Determine the two valid numbers of regions each server should have,
128    *     <b>MIN</b>=floor(average) and <b>MAX</b>=ceiling(average).
129    *
130    * <li>Iterate down the most loaded servers, shedding regions from each so
131    *     each server hosts exactly <b>MAX</b> regions.  Stop once you reach a
132    *     server that already has &lt;= <b>MAX</b> regions.
133    *     <p>
134    *     Order the regions to move from most recent to least.
135    *
136    * <li>Iterate down the least loaded servers, assigning regions so each server
137    *     has exactly <b>MIN</b> regions.  Stop once you reach a server that
138    *     already has &gt;= <b>MIN</b> regions.
139    *
140    *     Regions being assigned to underloaded servers are those that were shed
141    *     in the previous step.  It is possible that there were not enough
142    *     regions shed to fill each underloaded server to <b>MIN</b>.  If so we
143    *     end up with a number of regions required to do so, <b>neededRegions</b>.
144    *
145    *     It is also possible that we were able to fill each underloaded but ended
146    *     up with regions that were unassigned from overloaded servers but that
147    *     still do not have assignment.
148    *
149    *     If neither of these conditions hold (no regions needed to fill the
150    *     underloaded servers, no regions leftover from overloaded servers),
151    *     we are done and return.  Otherwise we handle these cases below.
152    *
153    * <li>If <b>neededRegions</b> is non-zero (still have underloaded servers),
154    *     we iterate the most loaded servers again, shedding a single server from
155    *     each (this brings them from having <b>MAX</b> regions to having
156    *     <b>MIN</b> regions).
157    *
158    * <li>We now definitely have more regions that need assignment, either from
159    *     the previous step or from the original shedding from overloaded servers.
160    *     Iterate the least loaded servers filling each to <b>MIN</b>.
161    *
162    * <li>If we still have more regions that need assignment, again iterate the
163    *     least loaded servers, this time giving each one (filling them to
164    *     <b>MAX</b>) until we run out.
165    *
166    * <li>All servers will now either host <b>MIN</b> or <b>MAX</b> regions.
167    *
168    *     In addition, any server hosting &gt;= <b>MAX</b> regions is guaranteed
169    *     to end up with <b>MAX</b> regions at the end of the balancing.  This
170    *     ensures the minimal number of regions possible are moved.
171    * </ol>
172    *
173    * TODO: We can at-most reassign the number of regions away from a particular
174    *       server to be how many they report as most loaded.
175    *       Should we just keep all assignment in memory?  Any objections?
176    *       Does this mean we need HeapSize on HMaster?  Or just careful monitor?
177    *       (current thinking is we will hold all assignments in memory)
178    *
179    * @param clusterMap Map of regionservers and their load/region information to
180    *                   a list of their most loaded regions
181    * @return a list of regions to be moved, including source and destination,
182    *         or null if cluster is already balanced
183    */
184   @Override
185   public List<RegionPlan> balanceCluster(
186       Map<ServerName, List<HRegionInfo>> clusterMap) {
187     List<RegionPlan> regionsToReturn = balanceMasterRegions(clusterMap);
188     if (regionsToReturn != null || clusterMap == null || clusterMap.size() <= 1) {
189       return regionsToReturn;
190     }
191     if (masterServerName != null && clusterMap.containsKey(masterServerName)) {
192       if (clusterMap.size() <= 2) {
193         return null;
194       }
195       clusterMap = new HashMap<ServerName, List<HRegionInfo>>(clusterMap);
196       clusterMap.remove(masterServerName);
197     }
198 
199     long startTime = System.currentTimeMillis();
200 
201     // construct a Cluster object with clusterMap and rest of the
202     // argument as defaults
203     Cluster c = new Cluster(clusterMap, null, this.regionFinder, this.rackManager);
204     if (!this.needsBalance(c)) return null;
205 
206     ClusterLoadState cs = new ClusterLoadState(clusterMap);
207     int numServers = cs.getNumServers();
208     NavigableMap<ServerAndLoad, List<HRegionInfo>> serversByLoad = cs.getServersByLoad();
209     int numRegions = cs.getNumRegions();
210     float average = cs.getLoadAverage();
211     int max = (int)Math.ceil(average);
212     int min = (int)average;
213 
214     // Using to check balance result.
215     StringBuilder strBalanceParam = new StringBuilder();
216     strBalanceParam.append("Balance parameter: numRegions=").append(numRegions)
217         .append(", numServers=").append(numServers).append(", max=").append(max)
218         .append(", min=").append(min);
219     LOG.debug(strBalanceParam.toString());
220 
221     // Balance the cluster
222     // TODO: Look at data block locality or a more complex load to do this
223     MinMaxPriorityQueue<RegionPlan> regionsToMove =
224       MinMaxPriorityQueue.orderedBy(rpComparator).create();
225     regionsToReturn = new ArrayList<RegionPlan>();
226 
227     // Walk down most loaded, pruning each to the max
228     int serversOverloaded = 0;
229     // flag used to fetch regions from head and tail of list, alternately
230     boolean fetchFromTail = false;
231     Map<ServerName, BalanceInfo> serverBalanceInfo =
232       new TreeMap<ServerName, BalanceInfo>();
233     for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server:
234         serversByLoad.descendingMap().entrySet()) {
235       ServerAndLoad sal = server.getKey();
236       int load = sal.getLoad();
237       if (load <= max) {
238         serverBalanceInfo.put(sal.getServerName(), new BalanceInfo(0, 0));
239         break;
240       }
241       serversOverloaded++;
242       List<HRegionInfo> regions = server.getValue();
243       int numToOffload = Math.min(load - max, regions.size());
244       // account for the out-of-band regions which were assigned to this server
245       // after some other region server crashed
246       Collections.sort(regions, riComparator);
247       int numTaken = 0;
248       for (int i = 0; i <= numToOffload; ) {
249         HRegionInfo hri = regions.get(i); // fetch from head
250         if (fetchFromTail) {
251           hri = regions.get(regions.size() - 1 - i);
252         }
253         i++;
254         // Don't rebalance special regions.
255         if (shouldBeOnMaster(hri)
256             && masterServerName.equals(sal.getServerName())) continue;
257         regionsToMove.add(new RegionPlan(hri, sal.getServerName(), null));
258         numTaken++;
259         if (numTaken >= numToOffload) break;
260       }
261       serverBalanceInfo.put(sal.getServerName(),
262         new BalanceInfo(numToOffload, (-1)*numTaken));
263     }
264     int totalNumMoved = regionsToMove.size();
265 
266     // Walk down least loaded, filling each to the min
267     int neededRegions = 0; // number of regions needed to bring all up to min
268     fetchFromTail = false;
269 
270     Map<ServerName, Integer> underloadedServers = new HashMap<ServerName, Integer>();
271     int maxToTake = numRegions - min;
272     for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server:
273         serversByLoad.entrySet()) {
274       if (maxToTake == 0) break; // no more to take
275       int load = server.getKey().getLoad();
276       if (load >= min) {
277         continue; // look for other servers which haven't reached min
278       }
279       int regionsToPut = min - load;
280       maxToTake -= regionsToPut;
281       underloadedServers.put(server.getKey().getServerName(), regionsToPut);
282     }
283     // number of servers that get new regions
284     int serversUnderloaded = underloadedServers.size();
285     int incr = 1;
286     List<ServerName> sns =
287       Arrays.asList(underloadedServers.keySet().toArray(new ServerName[serversUnderloaded]));
288     Collections.shuffle(sns, RANDOM);
289     while (regionsToMove.size() > 0) {
290       int cnt = 0;
291       int i = incr > 0 ? 0 : underloadedServers.size()-1;
292       for (; i >= 0 && i < underloadedServers.size(); i += incr) {
293         if (regionsToMove.isEmpty()) break;
294         ServerName si = sns.get(i);
295         int numToTake = underloadedServers.get(si);
296         if (numToTake == 0) continue;
297 
298         addRegionPlan(regionsToMove, fetchFromTail, si, regionsToReturn);
299 
300         underloadedServers.put(si, numToTake-1);
301         cnt++;
302         BalanceInfo bi = serverBalanceInfo.get(si);
303         if (bi == null) {
304           bi = new BalanceInfo(0, 0);
305           serverBalanceInfo.put(si, bi);
306         }
307         bi.setNumRegionsAdded(bi.getNumRegionsAdded()+1);
308       }
309       if (cnt == 0) break;
310       // iterates underloadedServers in the other direction
311       incr = -incr;
312     }
313     for (Integer i : underloadedServers.values()) {
314       // If we still want to take some, increment needed
315       neededRegions += i;
316     }
317 
318     // If none needed to fill all to min and none left to drain all to max,
319     // we are done
320     if (neededRegions == 0 && regionsToMove.isEmpty()) {
321       long endTime = System.currentTimeMillis();
322       LOG.info("Calculated a load balance in " + (endTime-startTime) + "ms. " +
323           "Moving " + totalNumMoved + " regions off of " +
324           serversOverloaded + " overloaded servers onto " +
325           serversUnderloaded + " less loaded servers");
326       return regionsToReturn;
327     }
328 
329     // Need to do a second pass.
330     // Either more regions to assign out or servers that are still underloaded
331 
332     // If we need more to fill min, grab one from each most loaded until enough
333     if (neededRegions != 0) {
334       // Walk down most loaded, grabbing one from each until we get enough
335       for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server :
336         serversByLoad.descendingMap().entrySet()) {
337         BalanceInfo balanceInfo =
338           serverBalanceInfo.get(server.getKey().getServerName());
339         int idx =
340           balanceInfo == null ? 0 : balanceInfo.getNextRegionForUnload();
341         if (idx >= server.getValue().size()) break;
342         HRegionInfo region = server.getValue().get(idx);
343         if (region.isMetaRegion()) continue; // Don't move meta regions.
344         regionsToMove.add(new RegionPlan(region, server.getKey().getServerName(), null));
345         totalNumMoved++;
346         if (--neededRegions == 0) {
347           // No more regions needed, done shedding
348           break;
349         }
350       }
351     }
352 
353     // Now we have a set of regions that must be all assigned out
354     // Assign each underloaded up to the min, then if leftovers, assign to max
355 
356     // Walk down least loaded, assigning to each to fill up to min
357     for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server :
358         serversByLoad.entrySet()) {
359       int regionCount = server.getKey().getLoad();
360       if (regionCount >= min) break;
361       BalanceInfo balanceInfo = serverBalanceInfo.get(server.getKey().getServerName());
362       if(balanceInfo != null) {
363         regionCount += balanceInfo.getNumRegionsAdded();
364       }
365       if(regionCount >= min) {
366         continue;
367       }
368       int numToTake = min - regionCount;
369       int numTaken = 0;
370       while(numTaken < numToTake && 0 < regionsToMove.size()) {
371         addRegionPlan(regionsToMove, fetchFromTail,
372           server.getKey().getServerName(), regionsToReturn);
373         numTaken++;
374       }
375     }
376 
377     // If we still have regions to dish out, assign underloaded to max
378     if (0 < regionsToMove.size()) {
379       for (Map.Entry<ServerAndLoad, List<HRegionInfo>> server :
380         serversByLoad.entrySet()) {
381         int regionCount = server.getKey().getLoad();
382         BalanceInfo balanceInfo = serverBalanceInfo.get(server.getKey().getServerName());
383         if(balanceInfo != null) {
384           regionCount += balanceInfo.getNumRegionsAdded();
385         }
386         if(regionCount >= max) {
387           break;
388         }
389         addRegionPlan(regionsToMove, fetchFromTail,
390           server.getKey().getServerName(), regionsToReturn);
391         if (regionsToMove.isEmpty()) {
392           break;
393         }
394       }
395     }
396 
397     long endTime = System.currentTimeMillis();
398 
399     if (!regionsToMove.isEmpty() || neededRegions != 0) {
400       // Emit data so can diagnose how balancer went astray.
401       LOG.warn("regionsToMove=" + totalNumMoved +
402         ", numServers=" + numServers + ", serversOverloaded=" + serversOverloaded +
403         ", serversUnderloaded=" + serversUnderloaded);
404       StringBuilder sb = new StringBuilder();
405       for (Map.Entry<ServerName, List<HRegionInfo>> e: clusterMap.entrySet()) {
406         if (sb.length() > 0) sb.append(", ");
407         sb.append(e.getKey().toString());
408         sb.append(" ");
409         sb.append(e.getValue().size());
410       }
411       LOG.warn("Input " + sb.toString());
412     }
413 
414     // All done!
415     LOG.info("Done. Calculated a load balance in " + (endTime-startTime) + "ms. " +
416         "Moving " + totalNumMoved + " regions off of " +
417         serversOverloaded + " overloaded servers onto " +
418         serversUnderloaded + " less loaded servers");
419 
420     return regionsToReturn;
421   }
422 
423   /**
424    * Add a region from the head or tail to the List of regions to return.
425    */
426   private void addRegionPlan(final MinMaxPriorityQueue<RegionPlan> regionsToMove,
427       final boolean fetchFromTail, final ServerName sn, List<RegionPlan> regionsToReturn) {
428     RegionPlan rp = null;
429     if (!fetchFromTail) rp = regionsToMove.remove();
430     else rp = regionsToMove.removeLast();
431     rp.setDestination(sn);
432     regionsToReturn.add(rp);
433   }
434 
435   @Override
436   public List<RegionPlan> balanceCluster(TableName tableName,
437       Map<ServerName, List<HRegionInfo>> clusterState) throws HBaseIOException {
438     return balanceCluster(clusterState);
439   }
440 }